#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"


class HelloWorld : public cocos2d::Layer
{
public:
    static cocos2d::Scene* createScene();
    virtual bool init();
    CREATE_FUNC(HelloWorld);

    void  testThread();

    void delayShowUI();

private:
    std::function<void(int, int)> m_Func;
    cocos2d::__Dictionary *m_allDic;
};

#endif // __HELLOWORLD_SCENE_H__
